The EVE Family

    The EVE Family

    The use of colour graphical touch screens has evolved over the years, and so has EVE! Our 4th Generation EVE (BT817, BT818 and BT817A) have even more features based on evolving market trends (such as larger screens and more complex on-screen user-interfaces) and feedback from our customers. However our earlier generations are ideal for a wide range of application especially smaller screens and cost sensitive applications.

    FeaturesFT800/FT801

    (EVE)

    BT880/BT881BT882/BT883FT810/FT811

    (EVE 2)

    FT812/FT813

    (EVE 2)

    BT815/BT816

    (EVE 3)

    BT817A/BT817/BT818

    (EVE 4)

    BT820

    (EVE 5)

    Target Display ResolutionQVGA (320*240)

    WQVGA (480*272)

    QVGA (320*240)

    WQVGA (480*272)

    Bar-Type display e.g. 800*160, 1024*120

    QVGA (320*240)

    WQVGA (480*272)

    Bar-Type display e.g. 800*160, 1024*120

    HVGA (480*320)

    VGA (640*480)

    WVGA (800*480)

    SVGA (800*600)

    HVGA (480*320)

    VGA (640*480)

    WVGA (800*480)

    SVGA (800*600)

    HVGA (480*320)

    VGA (640*480)

    WVGA (800*480)

    SVGA (800*600)

    WVGA (800*480)

    WSVGA (1024*600)

    WXGA (1280*800)

    WVGA (800*480)

    WSVGA (1024*600)

    WXGA (1280*800)

    WUXGA (1920*1200)

    Max Pixels Per Line5122048204820482048204820482048
    Display Interface1RGB666RGB666RGB888RGB666RGB888RGB888RGB888LVDS Tx
    Touch Function800 – Resistive

    801 – Capacitive

    880 – Resistive

    881 – Capacitive

    882 – Resistive

    883 – Capacitive

    810 – Resistive

    811 – Capacitive

    812 – Resistive

    813 – Capacitive

    816 – Resistive

    815 – Capacitive

    818 – Resistive

    817 – Capacitive

    Capacitive
    Custom Touch2YesYesYesYesYesYesYesNo
    Audio OutputPWMPWMPWMPWMPWMSigma-DeltaSigma-DeltaSigma-Delta and I2S Stereo
    Host InterfaceSPI/I2CSPI/QSPISPI/QSPISPI/QSPISPI/QSPISPI/QSPISPI/QSPISPI/QSPI
    90o Screen Rotation3NoYesYesYesYesYesYesYes
    Object Memory Size4256 kB256 kB256 kB1 MB1 MB1 MB1 MBUp to 8Gbit external DDR3 SDRAM
    External Memory Support5NoNoNoNoNo256 MB256 MBNOR/NAND/SD Card
    Adaptive Frame rate6NoNoNoNoNoYesYesNot Required
    Adaptive HSYNC7NoNoNoNoNoNoYesNot Required
    Dedicated PCLK PLL8NoNoNoNoNoNoYesYes
    2X Pixel Mode9NoNoNoNoNoNoYesYes (2X and 4X Pixel Modes)
    Non Square Pixel10NoNoNoNoNoNoYesNo
    Co-Processor32-bit RISC 48MHz32-bit RISC 60MHz32-bit RISC 60MHz32-bit RISC 60MHz32-bit RISC 60MHz32-bit RISC 72MHz32-bit RISC 72MHz32-bit RISC 72MHz
    Image Decoder11DXT1, JPEGDXT1, JPEG, PNGDXT1, JPEG, PNGDXT1, JPEG, PNGDXT1, JPEG, PNGDXT1, JPEG, PNG, ASTCDXT1, JPEG, PNG, ASTCDXT1, JPEG, PNG, ASTC, YCBCR encoder/decoder
    Hardware AccelerationNoJPEGJPEGJPEGJPEGJPEG, ASTCJPEG, ASTCJPEG, ASTC, INFLATE/PNG, YCBCR
    Video PlaybackNoMotion JPEGMotion JPEGMotion JPEGMotion JPEGMotion JPEGMotion JPEGMotion JPEG
    Animation PlaybackNoNoNoNoNoYesYesYes
    GPIOs334344416
    PackageQFN48QFN48QFN56QFN48QFN56QFN64QFN64LFBGA329
    Frame Buffer12NoNoNoNoNoNoNoYes (in external DDR3)
    Video Input13NoNoNoNoNoNoNoLVDS Rx (up to 1920×1200 60fps)

    Footnotes:
    1 For device with RGB display interfaces, the maximum number of bits is shown e.g. devices supporting RGB888 have 8 red, 8 green and 8 blue lines.  The BT820 has an LVDS Tx interface for direct connection to LVDS displays.
    2 Custom touch code can be loaded into EVE to use I2C touch screen controllers which are not directly supported.  Ideal for applications requiring toughened and splash-proof touch displays etc. see BRT_AN_090 for more details.
    3 Use a single command to rotate the screen image and touch to one of 8 orientations. Use a landscape screen in portrait orientation easily to suit your product’s form-factor.
    4 This is RAM_G, used for storing images and fonts so that EVE can display them. For example, a 480×272 image may take 130,560 bytes in RGB332 format or 261,120 bytes in RGB565 format.  The BT820 has a much larger RAM size which is used for frame buffer as well as general asset storage.
    5 Directly attach a NOR Flash chip to EVE, and store large images, fonts, videos and animations there instead of on the MCU’s flash. EVE has commands to program, update and read the flash.
    6 Allows EVE to work with larger screens and in applications with more on-screen content. It pauses PCLK if required to give more time to render graphics. Some displays do not work well with varying PCLK, so this feature can be disabled.
    7 Enhanced version of Adaptive Frame Rate added to BT817/8. It allows EVE to work with larger screens and in applications with more on-screen content. Extending the scan-out of pixels into the non-visible area of the display allows EVE more time to render graphics.

    8 This feature allows a greater range of PCLK rates to be generated and so allows support of a wider range of displays.
    9 This feature works internally to EVE, to provide a higher transfer of pixel data. This in turn enables the use of larger displays.
    10 Some displays do not have square pixels. Without correction, the image would appear stretched. The Horizontal Scan-out Filter (HSF) feature allows EVE to compensate for this so that display content looks correct and in proportion on these displays.
    11 EVE supports compressed image formats in addition to raw images. ASTC offers better image quality with smaller memory usage.  On the BT81x ASTC images can be displayed direct from flash but displaying from RAM is recommended.
    12 A frame buffer holds the entire video frame in RAM instead of line-by-line rendering.  This allows much more complex objects and user interfaces to be rendered on large screens.
    13 The video input allows direct video input to EVE without passing through the host MCU.  Add live video to your user interface easily.  Real-time image processing provides a range of effects and enhancements.